Braixen
-
Fire
0654
Size
1.0 m
14.5 kg
Gender ratio
87.5 %
12.5 %
Catch rate
45 / 255
11.94 %
Breeding
Growth rate
1,059,860 exp
medium slow
EV yield
-
2 Sp. Atk
Stats
HP59
Attack59
Defense58
Sp. Atk90
Sp. Def70
Speed73
—
Total409
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Blaze
Powers up Fire-type moves when the Pokémon's HP is low.
Magician
The Pokémon steals the held item from any target it hits with a move.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Rutena
-
en Braixen
-
es Braixen
-
fr Roussil
-
it Braixen
-
ja テールナー
-
ja-hrkt テールナー
-
ja-roma Tairenar
-
ko 테르나
-
zh-hans 长尾火狐
-
zh-hant 長尾火狐
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
95 | Hypnosis The user employs hypnotic suggestion to make the target fall asleep. | — | 60% | 20 | ||
257 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | 95 | 90% | 10 | ||
273 | Wish One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | — | —% | 10 | ||
383 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | — | —% | 20 | ||
478 | Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | — | —% | 10 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Scratch Hard, pointed, sharp claws rake the target to inflict damage. | 40 | 100% | 35 | ||
1 | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | — | 100% | 30 | ||
1 | Ember The target is attacked with small flames. This may also leave the target with a burn. | 40 | 100% | 25 | ||
11 | Howl The user howls loudly to rouse itself and its allies. This boosts their Attack stats. | — | —% | 40 | ||
14 | Flame Charge Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 50 | 100% | 20 | ||
18 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | 65 | 100% | 20 | ||
22 | Fire Spin The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 35 | 85% | 15 | ||
28 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
36 | Psyshock The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 80 | 100% | 10 | ||
41 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 90 | 100% | 15 | ||
45 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | — | 85% | 15 | ||
49 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
52 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
56 | Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | — | —% | 10 | ||
59 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 110 | 85% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM02 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
TM04 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
TM05 | Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy. | 20 | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM12 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM16 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | 65 | 100% | 20 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM24 | Fire Spin The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 35 | 85% | 15 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM35 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 55 | 95% | 15 | ||
TM38 | Flame Charge Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 50 | 100% | 20 | ||
TM41 | Stored Power The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 20 | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM54 | Psyshock The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 80 | 100% | 10 | ||
TM59 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 80 | 90% | 15 | ||
TM62 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
TM67 | Fire Punch The target is attacked with a fiery punch. This may also leave the target with a burn. | 75 | 100% | 15 | ||
TM68 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | 75 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM75 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM92 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | — | —% | 10 | ||
TM98 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | — | —% | 10 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM107 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | — | 85% | 15 | ||
TM109 | Trick The user catches the target off guard and swaps the target's held item with its own. | — | 100% | 10 | ||
TM118 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | 95 | 90% | 10 | ||
TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
TM122 | Encore The user compels the target to keep using the move it encored for three turns. | — | 100% | 5 | ||
TM125 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 90 | 100% | 15 | ||
TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM138 | Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | — | —% | 10 | ||
TM141 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 110 | 85% | 5 | ||
TM144 | Fire Pledge A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | 80 | 100% | 10 | ||
TM157 | Overheat The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 5 | ||
TM161 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | — | —% | 5 | ||
TM165 | Flare Blitz The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | 120 | 100% | 15 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM195 | Burning Jealousy The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | 70 | 100% | 5 |