Cacturne
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Grass
-
Dark
0332
Size
1.3 m
77.4 kg
Gender ratio
50 %
50 %
Catch rate
60 / 255
14.82 %
Breeding
Growth rate
1,059,860 exp
medium slow
EV yield
-
1 Attack
-
1 Sp. Atk
Stats
HP70
Attack115
Defense60
Sp. Atk115
Sp. Def60
Speed55
—
Total475
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Sand Veil
Boosts the Pokémon's evasiveness in a sandstorm.
Water Absorb
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
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de Noktuska
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en Cacturne
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es Cacturne
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fr Cacturne
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it Cacturne
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ja ノクタス
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ja-hrkt ノクタス
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ja-roma Noctus
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ko 밤선인
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zh-hans 梦歌仙人掌
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zh-hant 夢歌仙人掌
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
Evolve | Spiky Shield In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. | — | —% | 10 | ||
1 | Poison Sting The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target. | 15 | 100% | 35 | ||
1 | Leer The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | — | 100% | 30 | ||
1 | Absorb A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 20 | 100% | 25 | ||
1 | Growth The user's body grows all at once, boosting the Attack and Sp. Atk stats. | — | —% | 20 | ||
1 | Destiny Bond If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | — | —% | 5 | ||
10 | Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | — | 90% | 10 | ||
13 | Sand Attack Sand is hurled in the target's face, lowering the target's accuracy. | — | 100% | 15 | ||
16 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 25 | 100% | 30 | ||
19 | Power Trip The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | 20 | 100% | 10 | ||
22 | Ingrain The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | — | —% | 20 | ||
26 | Payback The user stores power, then attacks. This move's power is doubled if the user moves after the target. | 50 | 100% | 10 | ||
30 | Spikes The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | — | —% | 20 | ||
35 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | 70 | 100% | 5 | ||
38 | Pin Missile The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. | 25 | 95% | 20 | ||
44 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
49 | Cotton Spore The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. | — | 100% | 40 | ||
54 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | — | —% | 10 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM06 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM12 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM28 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 60 | 100% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM33 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | 60 | —% | 20 | ||
TM43 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | — | 100% | 10 | ||
TM45 | Venoshock The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 65 | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM51 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | — | —% | 10 | ||
TM55 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
TM56 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 25 | 100% | 30 | ||
TM58 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 75 | 100% | 15 | ||
TM59 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 80 | 90% | 15 | ||
TM62 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM68 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | 75 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM71 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 15 | ||
TM73 | Drain Punch The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM83 | Poison Jab The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 80 | 100% | 20 | ||
TM84 | Stomping Tantrum Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | 75 | 100% | 10 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM87 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | — | 100% | 20 | ||
TM88 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | — | —% | 20 | ||
TM90 | Spikes The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | — | —% | 20 | ||
TM91 | Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | — | —% | 20 | ||
TM94 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 80 | 100% | 15 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM111 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
TM119 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM122 | Encore The user compels the target to keep using the move it encored for three turns. | — | 100% | 5 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM137 | Grassy Terrain The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | — | —% | 10 | ||
TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM158 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 120 | 70% | 5 | ||
TM159 | Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 5 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM177 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | — | 100% | 10 | ||
TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 65 | 100% | 20 | ||
TM185 | Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 80 | 100% | 15 | ||
TM192 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 150 | 100% | 20 | ||
TM194 | Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 55 | 100% | 20 | ||
TM199 | Lash Out The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 75 | 100% | 5 | ||
TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | — | 100% | 5 | ||
TM219 | Skitter Smack The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 70 | 90% | 10 | ||
TM221 | Throat Chop The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | 80 | 100% | 15 | ||
TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 |