Chewtle
-
Water
0833
Size
0.3 m
8.5 kg
Gender ratio
50 %
50 %
Catch rate
255 / 255
43.87 %
Breeding
Growth rate
1,000,000 exp
medium
EV yield
-
1 Attack
Stats
HP50
Attack64
Defense50
Sp. Atk38
Sp. Def38
Speed44
—
Total284
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Strong Jaw
The Pokémon's strong jaw boosts the power of its biting moves.
Shell Armor
A hard shell protects the Pokémon from critical hits.
Swift Swim
Boosts the Pokémon's Speed stat in rain.
Locations
Not encountered in the wild.
Evolution
Localization
-
de Kamehaps
-
en Chewtle
-
es Chewtle
-
fr Khélocrok
-
it Chewtle
-
ja カムカメ
-
ja-hrkt カムカメ
-
ja-roma Kamukame
-
ko 깨물부기
-
zh-hans 咬咬龟
-
zh-hant 咬咬龜
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
380 | Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | — | 100% | 10 | ||
504 | Shell Smash The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. | — | —% | 15 | ||
525 | Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 60 | 90% | 10 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
1 | Water Gun The target is blasted with a forceful shot of water. | 40 | 100% | 25 | ||
7 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | 60 | 100% | 25 | ||
14 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
21 | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 70 | 100% | 15 | ||
28 | Counter A retaliatory attack that counters any physical move, inflicting double the damage taken. | — | 100% | 20 | ||
35 | Jaw Lock This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | 80 | 100% | 10 | ||
42 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 85 | 100% | 10 | ||
49 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM06 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM10 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 65 | 95% | 15 | ||
TM11 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | 60 | 100% | 20 | ||
TM22 | Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM35 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 55 | 95% | 15 | ||
TM44 | Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 60 | 90% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM57 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 | 100% | 40 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM77 | Waterfall The user charges at the target and may make it flinch. | 80 | 100% | 15 | ||
TM83 | Poison Jab The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 80 | 100% | 20 | ||
TM84 | Stomping Tantrum Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | 75 | 100% | 10 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM108 | Crunch The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 80 | 100% | 15 | ||
TM110 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 85 | 100% | 10 | ||
TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | 90 | 100% | 15 | ||
TM142 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | 110 | 80% | 5 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM208 | Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 35 | 85% | 15 | ||
TM219 | Skitter Smack The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 70 | 90% | 10 |