Alolan Form
-
Rock
-
Electric
0076
Size
1.7 m
316.0 kg
Gender ratio
50 %
50 %
Catch rate
45 / 255
11.94 %
Breeding
Growth rate
1,059,860 exp
medium slow
EV yield
-
3 Defense
Stats
HP80
Attack120
Defense130
Sp. Atk55
Sp. Def65
Speed45
—
Total495
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Locations
Not encountered in the wild.
Evolution
Localization
-
de Geowaz
-
en Golem
-
es Golem
-
fr Grolem
-
it Golem
-
ja ゴローニャ
-
ja-hrkt ゴローニャ
-
ja-roma Golonya
-
ko 딱구리
-
zh-hans 隆隆岩
-
zh-hant 隆隆岩
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
1 | Defense Curl The user curls up and boosts its Defense stat. | — | —% | 40 | ||
1 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | — | —% | 20 | ||
1 | Rock Polish The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. | — | —% | 20 | ||
1 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | — | 100% | 10 | ||
12 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | 65 | 100% | 20 | ||
16 | Rock Throw The user picks up and throws a small rock at the target to inflict damage. | 50 | 90% | 15 | ||
18 | Smack Down The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | 50 | 100% | 15 | ||
22 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | 75 | 100% | 15 | ||
24 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | 200 | 100% | 5 | ||
30 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | — | —% | 20 | ||
34 | Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | 25 | 90% | 10 | ||
40 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 80 | 100% | 15 | ||
44 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 250 | 100% | 5 | ||
50 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
54 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 100 | 80% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM05 | Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy. | 20 | 100% | 10 | ||
TM06 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM23 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 50 | 90% | 10 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM28 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 60 | 100% | 20 | ||
TM35 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 55 | 95% | 15 | ||
TM36 | Rock Tomb The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 60 | 95% | 15 | ||
TM43 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | — | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM48 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 70 | 100% | 20 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM51 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | — | —% | 10 | ||
TM55 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
TM58 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 75 | 100% | 15 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM67 | Fire Punch The target is attacked with a fiery punch. This may also leave the target with a burn. | 75 | 100% | 15 | ||
TM68 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | 75 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM76 | Rock Blast The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | 25 | 90% | 10 | ||
TM80 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | — | —% | 10 | ||
TM82 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
TM84 | Stomping Tantrum Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | 75 | 100% | 10 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM86 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 75 | 90% | 10 | ||
TM89 | Body Press The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | 80 | 100% | 10 | ||
TM99 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | 80 | 100% | 15 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | — | —% | 15 | ||
TM116 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | — | —% | 20 | ||
TM121 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | — | 100% | 10 | ||
TM125 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 90 | 100% | 15 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM133 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM136 | Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | — | —% | 10 | ||
TM141 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 110 | 85% | 5 | ||
TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 90 | 100% | 15 | ||
TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | 100 | 100% | 10 | ||
TM150 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 100 | 80% | 5 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM158 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 120 | 70% | 5 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM172 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | — | —% | 20 | ||
TM173 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | — | —% | 20 | ||
TM179 | Smack Down The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | 50 | 100% | 15 | ||
TM180 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | — | 100% | 5 | ||
TM192 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 150 | 100% | 20 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM210 | Supercell Slam The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | 100 | 95% | 15 | ||
TM211 | Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 55 | 95% | 15 | ||
TM220 | Meteor Beam The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | 120 | 90% | 10 | ||
TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 | ||
TM225 | Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | — | 100% | 10 |
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
68 | Counter A retaliatory attack that counters any physical move, inflicting double the damage taken. | — | 100% | 20 | ||
103 | Screech An earsplitting screech harshly lowers the target's Defense stat. | — | 85% | 40 | ||
174 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 | ||
175 | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | — | 100% | 15 | ||
192 | Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 120 | 50% | 5 | ||
203 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
335 | Block The user blocks the target's way with arms spread wide to prevent the target from fleeing. | — | —% | 5 | ||
469 | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | — | —% | 10 |