Hitmontop
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Fighting
0237
Size
1.4 m
48.0 kg
Gender ratio
100 %
0 %
Catch rate
45 / 255
11.94 %
Breeding
Growth rate
1,000,000 exp
medium
EV yield
-
2 Sp. Def
Stats
HP50
Attack95
Defense95
Sp. Atk35
Sp. Def110
Speed70
—
Total455
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Technician
Powers up weak moves so the Pokémon can deal more damage with them.
Steadfast
The Pokémon's determination boosts its Speed stat every time it flinches.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
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de Kapoera
-
en Hitmontop
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es Hitmontop
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fr Kapoera
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it Hitmontop
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ja カポエラー
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ja-hrkt カポエラー
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ja-roma Kapoerer
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ko 카포에라
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zh-hans 战舞郎
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zh-hant 戰舞郎
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
Evolve | Triple Kick A consecutive three-kick attack that becomes more powerful with each successful hit. | 10 | 90% | 10 | ||
1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
1 | Focus Energy The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | — | —% | 30 | ||
1 | Fake Out This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | 40 | 100% | 10 | ||
1 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
1 | Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 30 | 100% | 10 | ||
4 | Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 40 | 100% | 30 | ||
8 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | — | 100% | 5 | ||
12 | Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 5 | ||
16 | Rapid Spin The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | 50 | 100% | 40 | ||
21 | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | — | —% | 10 | ||
21 | Quick Guard The user protects itself and its allies from priority moves. | — | —% | 15 | ||
24 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | 70 | 100% | 5 | ||
28 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
32 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
36 | Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 120 | 100% | 5 | ||
40 | Counter A retaliatory attack that counters any physical move, inflicting double the damage taken. | — | 100% | 20 | ||
44 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | — | 100% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM04 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM12 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM27 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | 60 | —% | 20 | ||
TM28 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 60 | 100% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM39 | Low Sweep The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 65 | 100% | 20 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM51 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | — | —% | 10 | ||
TM55 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
TM58 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 75 | 100% | 15 | ||
TM64 | Bulk Up The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | — | —% | 20 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM86 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 75 | 90% | 10 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM106 | Drill Run The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | 80 | 95% | 10 | ||
TM124 | Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | 80 | 100% | 15 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM132 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | — | —% | 40 | ||
TM134 | Reversal An all-out attack that becomes more powerful the less HP the user has. | — | 100% | 15 | ||
TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | 100 | 100% | 10 | ||
TM150 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 100 | 80% | 5 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM158 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 120 | 70% | 5 | ||
TM167 | Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 120 | 100% | 5 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM180 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | — | 100% | 5 | ||
TM184 | Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 40 | 100% | 30 | ||
TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 90 | 100% | 10 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | — | 100% | 5 | ||
TM212 | Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit. | 20 | 90% | 10 | ||
TM213 | Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | — | —% | 10 | ||
TM229 | Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | 65 | 100% | 15 |
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
68 | Counter A retaliatory attack that counters any physical move, inflicting double the damage taken. | — | 100% | 20 | ||
136 | High Jump Kick The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | 130 | 90% | 10 | ||
183 | Mach Punch The user throws a punch at blinding speed. This move always goes first. | 40 | 100% | 30 | ||
229 | Rapid Spin The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | 50 | 100% | 40 | ||
364 | Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 30 | 100% | 10 | ||
410 | Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 40 | 100% | 30 | ||
418 | Bullet Punch The user strikes the target with tough punches as fast as bullets. This move always goes first. | 40 | 100% | 30 |