Klefki
-
Steel
-
Fairy
0707
Size
0.2 m
3.0 kg
Gender ratio
50 %
50 %
Catch rate
75 / 255
17.52 %
Breeding
Growth rate
800,000 exp
fast
EV yield
-
1 Defense
Stats
HP57
Attack80
Defense91
Sp. Atk80
Sp. Def87
Speed75
—
Total470
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Prankster
Gives priority to the Pokémon's status moves.
Magician
The Pokémon steals the held item from any target it hits with a move.
Locations
Not encountered in Scarlet & Violet.
Evolution
Does not evolve.
Localization
-
de Clavion
-
en Klefki
-
es Klefki
-
fr Trousselin
-
it Klefki
-
ja クレッフィ
-
ja-hrkt クレッフィ
-
ja-roma Cleffy
-
ko 클레피
-
zh-hans 钥圈儿
-
zh-hant 鑰圈兒
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
393 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | — | —% | 10 | ||
415 | Switcheroo The user trades held items with the target faster than the eye can follow. | — | 100% | 10 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Astonish The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 30 | 100% | 15 | ||
4 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
8 | Fairy Wind The user attacks by stirring up a fairy wind to strike the target. | 40 | 100% | 30 | ||
12 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | — | 100% | 15 | ||
16 | Fairy Lock By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | — | —% | 10 | ||
20 | Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | — | 85% | 40 | ||
24 | Draining Kiss The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 50 | 100% | 10 | ||
28 | Recycle The user recycles a held item that has been used in battle so it can be used again. | — | —% | 10 | ||
32 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | — | —% | 10 | ||
36 | Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 80 | 100% | 10 | ||
40 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 90 | 90% | 10 | ||
44 | Magic Room The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | — | —% | 10 | ||
48 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
52 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | 140 | 100% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM37 | Draining Kiss The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 50 | 100% | 10 | ||
TM41 | Stored Power The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 20 | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM51 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | — | —% | 10 | ||
TM54 | Psyshock The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 80 | 100% | 10 | ||
TM62 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM74 | Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns. | — | —% | 20 | ||
TM75 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
TM79 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | 80 | 100% | 10 | ||
TM82 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM90 | Spikes The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | — | —% | 20 | ||
TM92 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | — | —% | 10 | ||
TM93 | Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 80 | 100% | 10 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | — | —% | 15 | ||
TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
TM127 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 90 | 90% | 10 | ||
TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
TM139 | Misty Terrain This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | — | —% | 10 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM161 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | — | —% | 5 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM170 | Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. | 140 | 95% | 5 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM203 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | — | —% | 10 | ||
TM219 | Skitter Smack The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 70 | 90% | 10 | ||
TM223 | Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | — | 85% | 40 |