Lapras
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Water
-
Ice
0131
Size
2.5 m
220.0 kg
Gender ratio
50 %
50 %
Catch rate
45 / 255
11.94 %
Breeding
Growth rate
1,250,000 exp
slow
EV yield
-
2 HP
Stats
HP130
Attack85
Defense80
Sp. Atk85
Sp. Def95
Speed60
—
Total535
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Water Absorb
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Shell Armor
A hard shell protects the Pokémon from critical hits.
Hydration
Cures the Pokémon's status conditions in rain.
Locations
Not encountered in Scarlet & Violet.
Evolution
Does not evolve.
Localization
-
de Lapras
-
en Lapras
-
es Lapras
-
fr Lokhlass
-
it Lapras
-
ja ラプラス
-
ja-hrkt ラプラス
-
ja-roma Laplace
-
ko 라프라스
-
zh-hans 拉普拉斯
-
zh-hant 拉普拉斯
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | — | 100% | 40 | ||
1 | Water Gun The target is blasted with a forceful shot of water. | 40 | 100% | 25 | ||
5 | Sing A soothing lullaby is sung in a beautiful voice that puts the target to sleep. | — | 55% | 15 | ||
10 | Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | — | —% | 30 | ||
15 | Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | — | —% | 10 | ||
20 | Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 40 | 100% | 30 | ||
25 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | — | 100% | 10 | ||
30 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | 60 | 100% | 20 | ||
35 | Brine This move's power is doubled if the target's HP is at half or less. | 65 | 100% | 10 | ||
40 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
45 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 90 | 100% | 10 | ||
50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
55 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | 110 | 80% | 5 | ||
60 | Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | — | —% | 5 | ||
65 | Sheer Cold The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. | — | 30% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM02 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM11 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | 60 | 100% | 20 | ||
TM17 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | — | 100% | 10 | ||
TM19 | Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 40 | —% | 15 | ||
TM22 | Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM28 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 60 | 100% | 20 | ||
TM34 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 55 | 95% | 15 | ||
TM46 | Avalanche This move's power is doubled if the target has inflicted damage on the user in the same turn. | 60 | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM52 | Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | — | —% | 10 | ||
TM53 | Smart Strike The user stabs the target with a sharp horn. This attack never misses. | 70 | —% | 10 | ||
TM59 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 80 | 90% | 15 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM74 | Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns. | — | —% | 20 | ||
TM77 | Waterfall The user charges at the target and may make it flinch. | 80 | 100% | 15 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM89 | Body Press The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | 80 | 100% | 10 | ||
TM99 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | 80 | 100% | 15 | ||
TM100 | Dragon Dance The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | — | —% | 20 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM106 | Drill Run The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | 80 | 95% | 10 | ||
TM110 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 85 | 100% | 10 | ||
TM115 | Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth. | 85 | 100% | 10 | ||
TM117 | Hyper Voice The user attacks by letting loose a horribly loud, resounding cry. | 90 | 100% | 10 | ||
TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | 90 | 100% | 15 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 90 | 100% | 10 | ||
TM142 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | 110 | 80% | 5 | ||
TM143 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 110 | 70% | 5 | ||
TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | 100 | 100% | 10 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM156 | Outrage The user rampages and attacks for two to three turns. The user then becomes confused. | 120 | 100% | 10 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM174 | Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | — | —% | 30 | ||
TM187 | Icicle Spear The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | 25 | 100% | 30 | ||
TM193 | Weather Ball This move's type and power change depending on the weather at the time the move is used. | 50 | 100% | 10 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM208 | Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 35 | 85% | 15 | ||
TM209 | Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 90 | 85% | 10 | ||
TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 | ||
TM226 | Dragon Cheer The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | — | —% | 15 | ||
TM227 | Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | 80 | 100% | 10 | ||
TM228 | Psychic Noise The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | 75 | 100% | 10 |
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
32 | Horn Drill The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | — | 30% | 5 | ||
90 | Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | — | 30% | 5 | ||
174 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 | ||
246 | Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | 60 | 100% | 5 | ||
321 | Tickle The user tickles the target into laughing, lowering its Attack and Defense stats. | — | 100% | 20 | ||
573 | Freeze-Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | 70 | 100% | 20 | ||
664 | Sparkling Aria The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. | 90 | 100% | 10 |