Magneton
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Electric
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Steel
0082
Size
1.0 m
60.0 kg
Gender ratio
Genderless
Catch rate
60 / 255
14.82 %
Breeding
Growth rate
1,000,000 exp
medium
EV yield
-
2 Sp. Atk
Stats
HP50
Attack60
Defense95
Sp. Atk120
Sp. Def70
Speed70
—
Total465
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Magneton
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en Magneton
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es Magneton
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fr Magnéton
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it Magneton
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ja レアコイル
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ja-hrkt レアコイル
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ja-roma Rarecoil
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ko 레어코일
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zh-hans 三合一磁怪
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zh-hant 三合一磁怪
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
Evolve | Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 80 | 100% | 10 | ||
1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
1 | Supersonic The user generates odd sound waves from its body that confuse the target. | — | 55% | 20 | ||
1 | Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 40 | 100% | 30 | ||
1 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
1 | Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | — | —% | 10 | ||
12 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | — | 100% | 10 | ||
16 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | — | 100% | 5 | ||
20 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | 65 | 100% | 20 | ||
24 | Screech An earsplitting screech harshly lowers the target's Defense stat. | — | 85% | 40 | ||
28 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | — | —% | 10 | ||
34 | Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 80 | 100% | 10 | ||
40 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 80 | 100% | 15 | ||
46 | Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | — | 85% | 40 | ||
52 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
58 | Lock-On The user takes sure aim at the target. This ensures the user's next move does not miss that target. | — | —% | 5 | ||
64 | Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 120 | 50% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM17 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | — | 100% | 10 | ||
TM23 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 50 | 90% | 10 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM48 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 70 | 100% | 20 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM51 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | — | —% | 10 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM72 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | — | 100% | 10 | ||
TM74 | Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns. | — | —% | 20 | ||
TM75 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
TM82 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM93 | Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 80 | 100% | 10 | ||
TM96 | Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | — | 100% | 15 | ||
TM99 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | 80 | 100% | 15 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | — | —% | 15 | ||
TM121 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | — | 100% | 10 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM136 | Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | — | —% | 10 | ||
TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 90 | 100% | 15 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM170 | Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. | 140 | 95% | 5 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM173 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | — | —% | 20 | ||
TM178 | Gravity Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | — | —% | 5 | ||
TM180 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | — | 100% | 5 | ||
TM211 | Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 55 | 95% | 15 | ||
TM223 | Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | — | 85% | 40 |