Mandibuzz
-
Dark
-
Flying
0630
Size
1.2 m
39.5 kg
Gender ratio
0 %
100 %
Catch rate
60 / 255
14.82 %
Breeding
Growth rate
1,250,000 exp
slow
EV yield
-
2 Sp. Atk
Stats
HP110
Attack65
Defense105
Sp. Atk55
Sp. Def95
Speed80
—
Total510
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Big Pecks
Prevents the Pokémon from having its Defense stat lowered.
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Weak Armor
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Grypheldis
-
en Mandibuzz
-
es Mandibuzz
-
fr Vaututrice
-
it Mandibuzz
-
ja バルジーナ
-
ja-hrkt バルジーナ
-
ja-roma Vulgina
-
ko 버랜지나
-
zh-hans 秃鹰娜
-
zh-hant 禿鷹娜
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
92 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | — | 90% | 10 | ||
212 | Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. | — | —% | 5 | ||
355 | Roost The user lands and rests its body. This move restores the user's HP by up to half its max HP. | — | —% | 5 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
Evolve | Bone Rush The user attacks by striking the target with a hard bone. This move hits two to five times in a row. | 25 | 90% | 10 | ||
1 | Gust A gust of wind is whipped up by wings and launched at the target to inflict damage. | 40 | 100% | 35 | ||
1 | Leer The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | — | 100% | 30 | ||
1 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | — | 90% | 10 | ||
1 | Sky Attack The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | 140 | 90% | 5 | ||
1 | Flatter Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | — | 100% | 15 | ||
1 | Pluck The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | 60 | 100% | 20 | ||
18 | Tailwind The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | — | —% | 15 | ||
24 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 65 | 100% | 20 | ||
30 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | — | —% | 15 | ||
36 | Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | — | —% | 20 | ||
42 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 75 | 95% | 15 | ||
48 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 80 | 100% | 15 | ||
57 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
64 | Defog A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | — | —% | 15 | ||
72 | Attract If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | — | 100% | 15 | ||
80 | Brave Bird The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | 120 | 100% | 15 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM03 | Fake Tears The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | — | 100% | 20 | ||
TM06 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM14 | Acrobatics The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | 55 | 100% | 15 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM27 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | 60 | —% | 20 | ||
TM30 | Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 55 | 95% | 15 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM36 | Rock Tomb The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 60 | 95% | 15 | ||
TM40 | Air Cutter The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | 60 | 95% | 25 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM51 | Sandstorm A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | — | —% | 10 | ||
TM60 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 70 | 100% | 20 | ||
TM62 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
TM65 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 75 | 95% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM87 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | — | 100% | 20 | ||
TM94 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 80 | 100% | 15 | ||
TM97 | Fly The user flies up into the sky on the first turn, then attacks on the next turn. | 90 | 95% | 15 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM104 | Iron Defense The user hardens its body's surface like iron, sharply boosting its Defense stat. | — | —% | 15 | ||
TM113 | Tailwind The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | — | —% | 15 | ||
TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
TM118 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | 95 | 90% | 10 | ||
TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM160 | Hurricane The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. | 110 | 70% | 10 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM164 | Brave Bird The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM175 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | — | 90% | 10 | ||
TM177 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | — | 100% | 10 | ||
TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 65 | 100% | 20 | ||
TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 90 | 100% | 10 | ||
TM197 | Dual Wingbeat The user slams the target with its wings to inflict damage. The target is hit twice in a row. | 40 | 90% | 10 | ||
TM199 | Lash Out The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 75 | 100% | 5 | ||
TM203 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | — | —% | 10 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM216 | Feather Dance The user covers the target's body with a mass of down that harshly lowers its Attack stat. | — | 100% | 15 | ||
TM221 | Throat Chop The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | 80 | 100% | 15 |