Mienfoo
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Fighting
0619
Size
0.9 m
20.0 kg
Gender ratio
50 %
50 %
Catch rate
180 / 255
33.78 %
Breeding
Growth rate
1,059,860 exp
medium slow
EV yield
-
1 Attack
Stats
HP45
Attack85
Defense50
Sp. Atk55
Sp. Def50
Speed65
—
Total350
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Inner Focus
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Regenerator
The Pokémon has a little of its HP restored when withdrawn from battle.
Reckless
Powers up moves that have recoil damage.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Lin-Fu
-
en Mienfoo
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es Mienfoo
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fr Kungfouine
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it Mienfoo
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ja コジョフー
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ja-hrkt コジョフー
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ja-roma Kojofu
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ko 비조푸
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zh-hans 功夫鼬
-
zh-hant 功夫鼬
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
264 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 150 | 100% | 20 | ||
282 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 65 | 100% | 20 | ||
364 | Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 30 | 100% | 10 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Pound The target is physically pounded with a long tail, a foreleg, or the like. | 40 | 100% | 35 | ||
1 | Detect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 5 | ||
5 | Fake Out This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | 40 | 100% | 10 | ||
10 | Reversal An all-out attack that becomes more powerful the less HP the user has. | — | 100% | 15 | ||
15 | Fury Swipes The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | 18 | 80% | 15 | ||
20 | Quick Guard The user protects itself and its allies from priority moves. | — | —% | 15 | ||
25 | Force Palm The target is attacked with a shock wave. This may also leave the target with paralysis. | 60 | 100% | 10 | ||
30 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 70 | 100% | 20 | ||
35 | Drain Punch The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
40 | Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. | — | —% | 15 | ||
45 | Aura Sphere The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 80 | —% | 20 | ||
51 | Bounce The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | 85 | 85% | 5 | ||
55 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
60 | High Jump Kick The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | 130 | 90% | 10 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM04 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM12 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM14 | Acrobatics The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | 55 | 100% | 15 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM27 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | 60 | —% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM36 | Rock Tomb The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 60 | 95% | 15 | ||
TM39 | Low Sweep The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 65 | 100% | 20 | ||
TM43 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | — | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM55 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
TM58 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 75 | 100% | 15 | ||
TM60 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 70 | 100% | 20 | ||
TM64 | Bulk Up The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | — | —% | 20 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM73 | Drain Punch The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM83 | Poison Jab The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 80 | 100% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM87 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | — | 100% | 20 | ||
TM88 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | — | —% | 20 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM112 | Aura Sphere The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 80 | —% | 20 | ||
TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM132 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | — | —% | 40 | ||
TM134 | Reversal An all-out attack that becomes more powerful the less HP the user has. | — | 100% | 15 | ||
TM150 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 100 | 80% | 5 | ||
TM158 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 120 | 70% | 5 | ||
TM167 | Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 120 | 100% | 5 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 65 | 100% | 20 | ||
TM192 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 150 | 100% | 20 | ||
TM203 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | — | —% | 10 | ||
TM213 | Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | — | —% | 10 | ||
TM229 | Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | 65 | 100% | 15 |