Pachirisu
-
Electric
0417
Size
0.4 m
3.9 kg
Gender ratio
50 %
50 %
Catch rate
200 / 255
36.56 %
Breeding
Growth rate
1,000,000 exp
medium
EV yield
-
1 Speed
Stats
HP60
Attack45
Defense70
Sp. Atk45
Sp. Def90
Speed95
—
Total405
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Run Away
Enables a sure getaway from wild Pokémon.
Pickup
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Volt Absorb
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
Locations
Not encountered in Scarlet & Violet.
Evolution
Does not evolve.
Localization
-
de Pachirisu
-
en Pachirisu
-
es Pachirisu
-
fr Pachirisu
-
it Pachirisu
-
ja パチリス
-
ja-hrkt パチリス
-
ja-roma Pachirisu
-
ko 파치리스
-
zh-hans 帕奇利兹
-
zh-hant 帕奇利茲
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | — | 100% | 40 | ||
1 | Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 40 | 100% | 30 | ||
5 | Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 40 | 100% | 30 | ||
9 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
13 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | 65 | 100% | 20 | ||
17 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
19 | Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 20 | 100% | 20 | ||
21 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
25 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | — | 100% | 10 | ||
29 | Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. | — | 75% | 10 | ||
33 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
37 | Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | — | 90% | 10 | ||
41 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 80 | 100% | 15 | ||
45 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | 140 | 100% | 5 | ||
49 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM02 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
TM03 | Fake Tears The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | — | 100% | 20 | ||
TM04 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
TM05 | Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy. | 20 | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM09 | Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 65 | 95% | 15 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM23 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 50 | 90% | 10 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM27 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | 60 | —% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM35 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 55 | 95% | 15 | ||
TM43 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | — | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM48 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 70 | 100% | 20 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM55 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
TM60 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 70 | 100% | 20 | ||
TM68 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | 75 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM71 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 15 | ||
TM72 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | — | 100% | 10 | ||
TM75 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM82 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM96 | Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | — | 100% | 15 | ||
TM102 | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | 120 | 80% | 5 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM122 | Encore The user compels the target to keep using the move it encored for three turns. | — | 100% | 5 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM127 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 90 | 90% | 10 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM136 | Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | — | —% | 10 | ||
TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 90 | 100% | 15 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM173 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | — | —% | 20 | ||
TM183 | Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | — | 90% | 10 | ||
TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 90 | 100% | 10 | ||
TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | — | 100% | 5 | ||
TM211 | Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 55 | 95% | 15 | ||
TM227 | Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | 80 | 100% | 10 |
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
39 | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | — | 100% | 30 | ||
44 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | 60 | 100% | 25 | ||
111 | Defense Curl The user curls up and boosts its Defense stat. | — | —% | 40 | ||
175 | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | — | 100% | 15 | ||
205 | Rollout The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | 30 | 90% | 20 | ||
260 | Flatter Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | — | 100% | 15 | ||
266 | Follow Me The user draws attention to itself, making all opposing Pokémon take aim only at the user. | — | —% | 20 | ||
268 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | — | —% | 20 | ||
313 | Fake Tears The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | — | 100% | 20 | ||
343 | Covet The user endearingly approaches the target, then steals the target's held item. | 60 | 100% | 25 | ||
608 | Baby-Doll Eyes The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | — | 100% | 30 |