Petilil
-
Grass
0548
Size
0.5 m
6.6 kg
Gender ratio
0 %
100 %
Catch rate
190 / 255
35.18 %
Breeding
Growth rate
1,000,000 exp
medium
EV yield
-
1 Sp. Atk
Stats
HP45
Attack35
Defense50
Sp. Atk70
Sp. Def50
Speed30
—
Total280
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Leaf Guard
Prevents status conditions in harsh sunlight.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Lilminip
-
en Petilil
-
es Petilil
-
fr Chlorobule
-
it Petilil
-
ja チュリネ
-
ja-hrkt チュリネ
-
ja-roma Churine
-
ko 치릴리
-
zh-hans 百合根娃娃
-
zh-hant 百合根娃娃
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
230 | Sweet Scent The user releases a scent that harshly lowers opposing Pokémon's evasiveness. | — | 100% | 20 | ||
275 | Ingrain The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | — | —% | 20 | ||
361 | Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | — | —% | 10 | ||
388 | Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | — | 100% | 10 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Absorb A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 20 | 100% | 25 | ||
1 | Growth The user's body grows all at once, boosting the Attack and Sp. Atk stats. | — | —% | 20 | ||
3 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
6 | Stun Spore The user scatters a cloud of numbing powder that paralyzes the target. | — | 75% | 30 | ||
9 | Mega Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 40 | 100% | 15 | ||
12 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
15 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | 60 | —% | 20 | ||
18 | Sleep Powder The user scatters a cloud of soporific dust that puts the target to sleep. | — | 75% | 15 | ||
21 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
24 | Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | — | 90% | 10 | ||
27 | After You The user helps the target and makes it use its move right after the user. | — | —% | 15 | ||
30 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
33 | Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | — | —% | 5 | ||
36 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
39 | Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | — | 100% | 15 | ||
42 | Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM02 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM33 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | 60 | —% | 20 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM56 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 25 | 100% | 30 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM71 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 15 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM111 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
TM119 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM122 | Encore The user compels the target to keep using the move it encored for three turns. | — | 100% | 5 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM131 | Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | 90 | 100% | 15 | ||
TM159 | Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 5 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM194 | Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 55 | 100% | 20 |