Porygon-Z
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Normal
0474
Size
0.9 m
34.0 kg
Gender ratio
Genderless
Catch rate
30 / 255
8.81 %
Breeding
Growth rate
1,000,000 exp
medium
EV yield
-
3 Sp. Atk
Stats
HP85
Attack80
Defense70
Sp. Atk135
Sp. Def75
Speed90
—
Total535
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Adaptability
Powers up moves of the same type as the Pokémon.
Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Locations
Not encountered in the wild.
Evolution
Localization
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de Porygon-Z
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en Porygon-Z
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es Porygon-Z
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fr Porygon-Z
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it Porygon-Z
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ja ポリゴンZ
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ja-hrkt ポリゴンZ
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ja-roma PorygonZ
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ko 폴리곤Z
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zh-hans 多边兽乙型
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zh-hant 多邊獸Z
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
1 | Defense Curl The user curls up and boosts its Defense stat. | — | —% | 40 | ||
1 | Conversion The user changes its type to become the same type as the move at the top of the list of moves it knows. | — | —% | 30 | ||
1 | Recycle The user recycles a held item that has been used in battle so it can be used again. | — | —% | 10 | ||
1 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | — | —% | 10 | ||
1 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
1 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | — | —% | 5 | ||
15 | Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 40 | 100% | 30 | ||
20 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | 65 | 100% | 20 | ||
25 | Conversion 2 The user changes its type to make itself resistant to the type of the move the target used last. | — | —% | 30 | ||
30 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
35 | Recover The user regenerates its cells, restoring its own HP by up to half its max HP. | — | —% | 5 | ||
40 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 80 | 100% | 15 | ||
45 | Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 80 | 100% | 10 | ||
50 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
55 | Lock-On The user takes sure aim at the target. This ensures the user's next move does not miss that target. | — | —% | 5 | ||
60 | Zap Cannon The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 120 | 50% | 5 | ||
65 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM04 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM16 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | 65 | 100% | 20 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM23 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 50 | 90% | 10 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM34 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 55 | 95% | 15 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM54 | Psyshock The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 80 | 100% | 10 | ||
TM59 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 80 | 90% | 15 | ||
TM62 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM82 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM94 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 80 | 100% | 15 | ||
TM96 | Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | — | 100% | 15 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM109 | Trick The user catches the target off guard and swaps the target's held item with its own. | — | 100% | 10 | ||
TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 90 | 100% | 10 | ||
TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
TM143 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 110 | 70% | 5 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM161 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | — | —% | 5 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM173 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | — | —% | 20 | ||
TM178 | Gravity Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | — | —% | 5 | ||
TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 90 | 100% | 10 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM211 | Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 55 | 95% | 15 |