Alolan Form
-
Electric
-
Psychic
0026
Size
0.7 m
21.0 kg
Gender ratio
50 %
50 %
Catch rate
75 / 255
17.52 %
Breeding
Growth rate
1,000,000 exp
medium
EV yield
-
3 Speed
Stats
HP60
Attack85
Defense50
Sp. Atk95
Sp. Def85
Speed110
—
Total485
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Surge Surfer
Doubles the Pokémon's Speed stat on Electric Terrain.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Raichu
-
en Raichu
-
es Raichu
-
fr Raichu
-
it Raichu
-
ja ライチュウ
-
ja-hrkt ライチュウ
-
ja-roma Raichu
-
ko 라이츄
-
zh-hans 雷丘
-
zh-hant 雷丘
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
Evolve | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
1 | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | — | 100% | 30 | ||
1 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | — | 100% | 40 | ||
1 | Thunder Shock The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 40 | 100% | 30 | ||
1 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
1 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
1 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
1 | Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 40 | 100% | 30 | ||
1 | Double Team By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | — | —% | 15 | ||
1 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
1 | Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. | — | 75% | 10 | ||
1 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
1 | Spark The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | 65 | 100% | 20 | ||
1 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 100 | 75% | 15 | ||
1 | Feint This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 30 | 100% | 10 | ||
1 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
1 | Discharge The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 80 | 100% | 15 | ||
1 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | — | 100% | 10 | ||
1 | Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | — | —% | 20 | ||
1 | Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 20 | 100% | 20 | ||
5 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM02 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
TM04 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | — | —% | 30 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM23 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 50 | 90% | 10 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM37 | Draining Kiss The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 50 | 100% | 10 | ||
TM41 | Stored Power The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 20 | 100% | 10 | ||
TM43 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | — | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM48 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 70 | 100% | 20 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM54 | Psyshock The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 80 | 100% | 10 | ||
TM55 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
TM58 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 75 | 100% | 15 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM68 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | 75 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM72 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | — | 100% | 10 | ||
TM74 | Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns. | — | —% | 20 | ||
TM75 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM82 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM96 | Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | — | 100% | 15 | ||
TM98 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | — | —% | 10 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
TM122 | Encore The user compels the target to keep using the move it encored for three turns. | — | 100% | 5 | ||
TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | 90 | 100% | 15 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM127 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 90 | 90% | 10 | ||
TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM134 | Reversal An all-out attack that becomes more powerful the less HP the user has. | — | 100% | 15 | ||
TM136 | Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | — | —% | 10 | ||
TM138 | Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | — | —% | 10 | ||
TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 90 | 100% | 15 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM158 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 120 | 70% | 5 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM173 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | — | —% | 20 | ||
TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 65 | 100% | 20 | ||
TM192 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 150 | 100% | 20 | ||
TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | — | 100% | 5 | ||
TM211 | Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 55 | 95% | 15 | ||
TM218 | Expanding Force The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 80 | 100% | 10 | ||
TM227 | Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | 80 | 100% | 10 | ||
TM228 | Psychic Noise The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | 75 | 100% | 10 | ||
TM229 | Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | 65 | 100% | 15 |