Seedot
-
Grass
0273
Size
0.5 m
4.0 kg
Gender ratio
50 %
50 %
Catch rate
255 / 255
43.87 %
Breeding
Growth rate
1,059,860 exp
medium slow
EV yield
-
1 Defense
Stats
HP40
Attack40
Defense50
Sp. Atk30
Sp. Def30
Speed30
—
Total220
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
Pickpocket
The Pokémon steals the held item from attackers that made direct contact with it.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Samurzel
-
en Seedot
-
es Seedot
-
fr Grainipiot
-
it Seedot
-
ja タネボー
-
ja-hrkt タネボー
-
ja-roma Taneboh
-
ko 도토링
-
zh-hans 橡实果
-
zh-hant 橡實果
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
1 | Harden The user stiffens all the muscles in its body to boost its Defense stat. | — | —% | 30 | ||
3 | Absorb A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 20 | 100% | 25 | ||
6 | Astonish The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 30 | 100% | 15 | ||
9 | Growth The user's body grows all at once, boosting the Attack and Sp. Atk stats. | — | —% | 20 | ||
12 | Rollout The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | 30 | 90% | 20 | ||
15 | Mega Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 40 | 100% | 15 | ||
18 | Payback The user stores power, then attacks. This move's power is doubled if the user moves after the target. | 50 | 100% | 10 | ||
21 | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 70 | 100% | 15 | ||
24 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
27 | Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | — | —% | 5 | ||
30 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | 70 | 100% | 5 | ||
33 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 250 | 100% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM33 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | 60 | —% | 20 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM55 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
TM56 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 25 | 100% | 30 | ||
TM57 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 | 100% | 40 | ||
TM62 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM71 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 15 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM111 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
TM119 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM128 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | — | —% | 20 | ||
TM137 | Grassy Terrain The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | — | —% | 10 | ||
TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
TM159 | Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 5 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM177 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | — | 100% | 10 | ||
TM194 | Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 55 | 100% | 20 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | — | 100% | 5 | ||
TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 |
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
36 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
73 | Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | — | 90% | 10 | ||
98 | Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 40 | 100% | 30 | ||
388 | Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | — | 100% | 10 | ||
400 | Night Slash The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | 70 | 100% | 15 | ||
432 | Defog A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | — | —% | 15 |