Shuppet
-
Ghost
0353
Size
0.6 m
2.3 kg
Gender ratio
50 %
50 %
Catch rate
225 / 255
39.94 %
Breeding
Growth rate
800,000 exp
fast
EV yield
-
1 Attack
Stats
HP44
Attack75
Defense35
Sp. Atk63
Sp. Def33
Speed45
—
Total295
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Insomnia
Prevents sleep.
Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Cursed Body
May disable a move that has dealt damage to the Pokémon.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Shuppet
-
en Shuppet
-
es Shuppet
-
fr Polichombr
-
it Shuppet
-
ja カゲボウズ
-
ja-hrkt カゲボウズ
-
ja-roma Kagebouzu
-
ko 어둠대신
-
zh-hans 怨影娃娃
-
zh-hant 怨影娃娃
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
50 | Disable For four turns, the target will be unable to use whichever move it last used. | — | 100% | 20 | ||
109 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | — | 100% | 10 | ||
194 | Destiny Bond If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | — | —% | 5 | ||
286 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | — | —% | 10 | ||
441 | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | 120 | 80% | 5 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Astonish The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 30 | 100% | 15 | ||
4 | Screech An earsplitting screech harshly lowers the target's Defense stat. | — | 85% | 40 | ||
7 | Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | — | 100% | 15 | ||
10 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | — | 100% | 10 | ||
16 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | — | 85% | 15 | ||
19 | Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. | 40 | 100% | 30 | ||
22 | Hex This relentless attack does massive damage to a target affected by status conditions. | 65 | 100% | 10 | ||
26 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 | ||
30 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
34 | Role Play The user mimics the target completely, copying the target's Ability. | — | —% | 10 | ||
38 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | 70 | 100% | 5 | ||
42 | Trick The user catches the target off guard and swaps the target's held item with its own. | — | 100% | 10 | ||
48 | Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 90 | 100% | 10 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM06 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM16 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | 65 | 100% | 20 | ||
TM17 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | — | 100% | 10 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM21 | Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat. | 50 | 100% | 20 | ||
TM23 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 50 | 90% | 10 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM29 | Hex This relentless attack does massive damage to a target affected by status conditions. | 65 | 100% | 10 | ||
TM34 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 55 | 95% | 15 | ||
TM42 | Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | — | 100% | 15 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM62 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM79 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | 80 | 100% | 10 | ||
TM80 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | — | —% | 10 | ||
TM82 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM87 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | — | 100% | 20 | ||
TM92 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | — | —% | 10 | ||
TM94 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 80 | 100% | 15 | ||
TM98 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | — | —% | 10 | ||
TM102 | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | 120 | 80% | 5 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM107 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | — | 85% | 15 | ||
TM109 | Trick The user catches the target off guard and swaps the target's held item with its own. | — | 100% | 10 | ||
TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
TM122 | Encore The user compels the target to keep using the move it encored for three turns. | — | 100% | 5 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
TM151 | Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 90 | 100% | 10 | ||
TM161 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | — | —% | 5 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM177 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | — | 100% | 10 | ||
TM198 | Poltergeist The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | 110 | 90% | 5 | ||
TM199 | Lash Out The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 75 | 100% | 5 | ||
TM202 | Pain Split The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | — | —% | 20 | ||
TM203 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | — | —% | 10 | ||
TM219 | Skitter Smack The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 70 | 90% | 10 | ||
TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 |