Snubbull
-
Fairy
0209
Size
0.6 m
7.8 kg
Gender ratio
25 %
75 %
Catch rate
190 / 255
35.18 %
Breeding
Growth rate
800,000 exp
fast
EV yield
-
1 Attack
Stats
HP60
Attack80
Defense50
Sp. Atk40
Sp. Def40
Speed30
—
Total300
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Run Away
Enables a sure getaway from wild Pokémon.
Rattled
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
-
de Snubbull
-
en Snubbull
-
es Snubbull
-
fr Snubbull
-
it Snubbull
-
ja ブルー
-
ja-hrkt ブルー
-
ja-roma Bulu
-
ko 블루
-
zh-hans 布鲁
-
zh-hant 布魯
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
68 | Counter A retaliatory attack that counters any physical move, inflicting double the damage taken. | — | 100% | 20 | ||
102 | Mimic The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. | — | —% | 10 | ||
173 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 50 | 100% | 15 | ||
217 | Present The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. | — | 90% | 15 | ||
514 | Retaliate The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. | 70 | 100% | 5 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
1 | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | — | 100% | 30 | ||
1 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | — | 100% | 40 | ||
1 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
1 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
1 | Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 65 | 95% | 15 | ||
1 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 65 | 95% | 15 | ||
1 | Fire Fang The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 65 | 95% | 15 | ||
7 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | 60 | 100% | 25 | ||
13 | Lick The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. | 30 | 100% | 30 | ||
19 | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 70 | 100% | 15 | ||
25 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | — | —% | 20 | ||
31 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | 140 | 100% | 5 | ||
37 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 90 | 90% | 10 | ||
43 | Payback The user stores power, then attacks. This move's power is doubled if the user moves after the target. | 50 | 100% | 10 | ||
49 | Crunch The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 80 | 100% | 15 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM02 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
TM03 | Fake Tears The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | — | 100% | 20 | ||
TM05 | Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy. | 20 | 100% | 10 | ||
TM06 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM08 | Fire Fang The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 65 | 95% | 15 | ||
TM09 | Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 65 | 95% | 15 | ||
TM10 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 65 | 95% | 15 | ||
TM11 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | 60 | 100% | 20 | ||
TM12 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM28 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 60 | 100% | 20 | ||
TM30 | Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 55 | 95% | 15 | ||
TM43 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | — | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM55 | Dig The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 10 | ||
TM58 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 75 | 100% | 15 | ||
TM63 | Psychic Fangs The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | 85 | 100% | 10 | ||
TM64 | Bulk Up The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | — | —% | 20 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM67 | Fire Punch The target is attacked with a fiery punch. This may also leave the target with a burn. | 75 | 100% | 15 | ||
TM68 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | 75 | 100% | 15 | ||
TM69 | Ice Punch The target is attacked with an icy punch. This may also leave the target frozen. | 75 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM79 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | 80 | 100% | 10 | ||
TM80 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | — | —% | 10 | ||
TM82 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | — | 90% | 20 | ||
TM84 | Stomping Tantrum Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | 75 | 100% | 10 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM87 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | — | 100% | 20 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM108 | Crunch The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 80 | 100% | 15 | ||
TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
TM117 | Hyper Voice The user attacks by letting loose a horribly loud, resounding cry. | 90 | 100% | 10 | ||
TM122 | Encore The user compels the target to keep using the move it encored for three turns. | — | 100% | 5 | ||
TM125 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 90 | 100% | 15 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM127 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | 90 | 90% | 10 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM134 | Reversal An all-out attack that becomes more powerful the less HP the user has. | — | 100% | 15 | ||
TM141 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 110 | 85% | 5 | ||
TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 90 | 100% | 15 | ||
TM148 | Sludge Bomb The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | 90 | 100% | 10 | ||
TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | 100 | 100% | 10 | ||
TM157 | Overheat The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 5 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM167 | Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 120 | 100% | 5 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM172 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | — | —% | 20 | ||
TM177 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | — | 100% | 10 | ||
TM183 | Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | — | 90% | 10 | ||
TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 90 | 100% | 10 | ||
TM192 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 150 | 100% | 20 | ||
TM199 | Lash Out The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 75 | 100% | 5 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | — | 100% | 5 | ||
TM207 | Temper Flare Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | 75 | 100% | 10 | ||
TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 |