Spiritomb
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Ghost
-
Dark
0442
Size
1.0 m
108.0 kg
Gender ratio
50 %
50 %
Catch rate
100 / 255
21.74 %
Breeding
Growth rate
1,000,000 exp
medium
EV yield
-
1 Defense
-
1 Sp. Def
Stats
HP50
Attack92
Defense108
Sp. Atk92
Sp. Def108
Speed35
—
Total485
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Pressure
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Infiltrator
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Locations
Not encountered in Scarlet & Violet.
Evolution
Does not evolve.
Localization
-
de Kryppuk
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en Spiritomb
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es Spiritomb
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fr Spiritomb
-
it Spiritomb
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ja ミカルゲ
-
ja-hrkt ミカルゲ
-
ja-roma Mikaruge
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ko 화강돌
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zh-hans 花岩怪
-
zh-hant 花岩怪
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
50 | Disable For four turns, the target will be unable to use whichever move it last used. | — | 100% | 20 | ||
108 | Smokescreen The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | — | 100% | 20 | ||
194 | Destiny Bond If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | — | —% | 5 | ||
220 | Pain Split The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | — | —% | 20 | ||
502 | Ally Switch The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | — | —% | 15 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | — | 100% | 15 | ||
1 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | — | 100% | 10 | ||
5 | Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. | 40 | 100% | 30 | ||
10 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | — | 100% | 10 | ||
15 | Payback The user stores power, then attacks. This move's power is doubled if the user moves after the target. | 50 | 100% | 10 | ||
20 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
25 | Hex This relentless attack does massive damage to a target affected by status conditions. | 65 | 100% | 10 | ||
30 | Memento The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | — | 100% | 10 | ||
35 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | 70 | 100% | 5 | ||
40 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 | ||
45 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
50 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 80 | 100% | 15 | ||
55 | Hypnosis The user employs hypnotic suggestion to make the target fall asleep. | — | 60% | 20 | ||
60 | Dream Eater The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | 100 | 100% | 15 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM06 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM16 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | 65 | 100% | 20 | ||
TM17 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | — | 100% | 10 | ||
TM18 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 25 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM29 | Hex This relentless attack does massive damage to a target affected by status conditions. | 65 | 100% | 10 | ||
TM30 | Snarl The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 55 | 95% | 15 | ||
TM34 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 55 | 95% | 15 | ||
TM36 | Rock Tomb The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 60 | 95% | 15 | ||
TM41 | Stored Power The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 20 | 100% | 10 | ||
TM42 | Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | — | 100% | 15 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM54 | Psyshock The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 80 | 100% | 10 | ||
TM62 | Foul Play The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 95 | 100% | 15 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM87 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | — | 100% | 20 | ||
TM92 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | — | —% | 10 | ||
TM94 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 80 | 100% | 15 | ||
TM98 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | — | —% | 10 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM107 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | — | 85% | 15 | ||
TM109 | Trick The user catches the target off guard and swaps the target's held item with its own. | — | 100% | 10 | ||
TM114 | Shadow Ball The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 80 | 100% | 15 | ||
TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | 90 | 100% | 10 | ||
TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | — | —% | 20 | ||
TM151 | Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 90 | 100% | 10 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM161 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | — | —% | 5 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM175 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | — | 90% | 10 | ||
TM177 | Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | — | 100% | 10 | ||
TM195 | Burning Jealousy The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | 70 | 100% | 5 | ||
TM198 | Poltergeist The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | 110 | 90% | 5 | ||
TM199 | Lash Out The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 75 | 100% | 5 | ||
TM202 | Pain Split The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | — | —% | 20 | ||
TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 |