Terastal Form
-
Normal
1024
Size
0.3 m
16.0 kg
Gender ratio
50 %
50 %
Catch rate
255 / 255
43.87 %
Breeding
Growth rate
1,250,000 exp
slow
EV yield
-
2 Defense
-
2 Sp. Def
Stats
HP95
Attack95
Defense110
Sp. Atk105
Sp. Def110
Speed85
—
Total600
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Tera Shell
All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Locations
Not encountered in the wild.
Evolution
Does not evolve.
Localization
-
de Terapagos
-
en Terapagos
-
es Terapagos
-
fr Terapagos
-
it Terapagos
-
ja テラパゴス
-
ja-hrkt テラパゴス
-
ko 테라파고스
-
zh-hans 太乐巴戈斯
-
zh-hant 太樂巴戈斯
Moves
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Withdraw The user withdraws its body into its hard shell, boosting its Defense stat. | — | —% | 40 | ||
1 | Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 80 | 100% | 10 | ||
1 | Rapid Spin The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | 50 | 100% | 40 | ||
10 | Ancient Power The user attacks with a prehistoric power. This may also boost all the user's stats at once. | 60 | 100% | 5 | ||
20 | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 70 | 100% | 15 | ||
30 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
40 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
50 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | — | 100% | 10 | ||
60 | Tera Starstorm With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. | 120 | 100% | 5 | ||
70 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
80 | Rock Polish The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. | — | —% | 20 | ||
90 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | — | 100% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM11 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | 60 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM41 | Stored Power The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 20 | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM50 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | — | —% | 5 | ||
TM59 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 80 | 90% | 15 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM79 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | 80 | 100% | 10 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM86 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 75 | 90% | 10 | ||
TM89 | Body Press The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | 80 | 100% | 10 | ||
TM93 | Flash Cannon The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 80 | 100% | 10 | ||
TM94 | Dark Pulse The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 80 | 100% | 15 | ||
TM99 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | 80 | 100% | 15 | ||
TM101 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | 80 | 100% | 20 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM108 | Crunch The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 80 | 100% | 15 | ||
TM112 | Aura Sphere The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 80 | —% | 20 | ||
TM115 | Dragon Pulse The target is attacked with a shock wave generated by the user's gaping mouth. | 85 | 100% | 10 | ||
TM116 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | — | —% | 20 | ||
TM119 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM121 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | — | 100% | 10 | ||
TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | 90 | 100% | 15 | ||
TM124 | Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | 80 | 100% | 15 | ||
TM125 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 90 | 100% | 15 | ||
TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 90 | 100% | 15 | ||
TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
TM133 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 90 | 100% | 10 | ||
TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 90 | 100% | 15 | ||
TM149 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | 100 | 100% | 10 | ||
TM150 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 100 | 80% | 5 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM162 | Bug Buzz The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM165 | Flare Blitz The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | 120 | 100% | 15 | ||
TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 110 | 70% | 10 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM172 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | — | —% | 20 | ||
TM175 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | — | 90% | 10 | ||
TM178 | Gravity Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | — | —% | 5 | ||
TM180 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | — | 100% | 5 | ||
TM189 | Heat Crash The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | — | 100% | 10 | ||
TM193 | Weather Ball This move's type and power change depending on the weather at the time the move is used. | 50 | 100% | 10 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM210 | Supercell Slam The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | 100 | 95% | 15 | ||
TM215 | Scorching Sands The user throws scorching sand at the target to attack. This may also leave the target with a burn. | 70 | 100% | 10 | ||
TM220 | Meteor Beam The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | 120 | 90% | 10 |