Virizion
-
Grass
-
Fighting
0640
Size
2.0 m
200.0 kg
Gender ratio
Genderless
Catch rate
3 / 255
1.57 %
Breeding
Growth rate
1,250,000 exp
slow
EV yield
-
3 Sp. Def
Stats
HP91
Attack90
Defense72
Sp. Atk90
Sp. Def129
Speed108
—
Total580
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Justified
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
Locations
Not encountered in Scarlet & Violet.
Evolution
Does not evolve.
Localization
-
de Viridium
-
en Virizion
-
es Virizion
-
fr Viridium
-
it Virizion
-
ja ビリジオン
-
ja-hrkt ビリジオン
-
ja-roma Virizion
-
ko 비리디온
-
zh-hans 毕力吉翁
-
zh-hant 畢力吉翁
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
36 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Leer The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | — | 100% | 30 | ||
1 | Quick Attack The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 40 | 100% | 30 | ||
1 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
1 | Work Up The user is roused, and its Attack and Sp. Atk stats are boosted. | — | —% | 30 | ||
7 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | 60 | —% | 20 | ||
14 | Quick Guard The user protects itself and its allies from priority moves. | — | —% | 15 | ||
21 | Double Kick The user attacks by kicking the target twice in a row using two feet. | 30 | 100% | 30 | ||
28 | Retaliate The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. | 70 | 100% | 5 | ||
35 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
42 | Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | — | —% | 5 | ||
49 | Sacred Sword The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. | 90 | 100% | 15 | ||
56 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | — | —% | 20 | ||
63 | Leaf Blade The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. | 90 | 100% | 15 | ||
70 | Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 120 | 100% | 5 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM06 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | — | 100% | 10 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM27 | Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | 60 | —% | 20 | ||
TM32 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 60 | —% | 20 | ||
TM33 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | 60 | —% | 20 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM53 | Smart Strike The user stabs the target with a sharp horn. This attack never misses. | 70 | —% | 10 | ||
TM56 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 25 | 100% | 30 | ||
TM57 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 | 100% | 40 | ||
TM58 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 75 | 100% | 15 | ||
TM59 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 80 | 90% | 15 | ||
TM65 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 75 | 95% | 15 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM71 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 15 | ||
TM74 | Reflect A wondrous wall of light is put up to reduce damage from physical moves for five turns. | — | —% | 20 | ||
TM75 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | — | —% | 30 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM87 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | — | 100% | 20 | ||
TM88 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | — | —% | 20 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM105 | X-Scissor The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | 80 | 100% | 15 | ||
TM111 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
TM112 | Aura Sphere The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 80 | —% | 20 | ||
TM119 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM129 | Calm Mind The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | — | —% | 20 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM134 | Reversal An all-out attack that becomes more powerful the less HP the user has. | — | 100% | 15 | ||
TM150 | Stone Edge The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 100 | 80% | 5 | ||
TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM158 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 120 | 70% | 5 | ||
TM159 | Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 5 | ||
TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | 150 | 90% | 5 | ||
TM167 | Close Combat The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 120 | 100% | 5 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM172 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | — | —% | 20 | ||
TM184 | Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 40 | 100% | 30 | ||
TM190 | Solar Blade The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | 125 | 100% | 10 | ||
TM194 | Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 55 | 100% | 20 | ||
TM203 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | — | —% | 10 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM213 | Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | — | —% | 10 | ||
TM229 | Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | 65 | 100% | 15 |