Adaptability
Powers up moves of the same type as the Pokémon.
Aftermath
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Anger Point
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anger Shell
When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
Anticipation
The Pokémon can sense an opposing Pokémon's dangerous moves.
Arena Trap
Prevents opposing Pokémon from fleeing from battle.
Armor Tail
The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
Aroma Veil
Protects the Pokémon and its allies from effects that prevent the use of moves.
As One
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
As One
This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
Bad Dreams
Damages opposing Pokémon that are asleep.
Battle Armor
Hard armor protects the Pokémon from critical hits.
Battle Bond
When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.
Beads of Ruin
The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
Berserk
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.
Big Pecks
Prevents the Pokémon from having its Defense stat lowered.
Blaze
Powers up Fire-type moves when the Pokémon's HP is low.
Bulletproof
Protects the Pokémon from ball and bomb moves.
Cheek Pouch
The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.
Chilling Neigh
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine
Eliminates the effects of weather.
Comatose
The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.
Commander
When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Competitive
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
Compound Eyes
The Pokémon's compound eyes boost its accuracy.
Contrary
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
Corrosion
The Pokémon can poison the target even if it's a Steel or Poison type.
Costar
When the Pokémon enters a battle, it copies an ally's stat changes.
Cud Chew
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Curious Medicine
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Cursed Body
May disable a move that has dealt damage to the Pokémon.
Cute Charm
The Pokémon may infatuate attackers that make direct contact with it.
Damp
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Dancer
Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.
Dauntless Shield
Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle.
Dazzling
The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.
Defiant
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Disguise
Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Dragon’s Maw
Powers up Dragon-type moves.
Drizzle
The Pokémon makes it rain when it enters a battle.
Drought
Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
Earth Eater
If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Effect Spore
Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.