Ivysaur
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Grass
-
Poison
0002
Size
1.0 m
13.0 kg
Gender ratio
87.5 %
12.5 %
Catch rate
45 / 255
11.94 %
Breeding
Growth rate
1,059,860 exp
medium slow
EV yield
-
1 Sp. Atk
-
1 Sp. Def
Stats
HP60
Attack62
Defense63
Sp. Atk80
Sp. Def80
Speed60
—
Total405
Type effectiveness
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Abilities
Overgrow
Powers up Grass-type moves when the Pokémon's HP is low.
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
Locations
Not encountered in Scarlet & Violet.
Evolution
Localization
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de Bisaknosp
-
en Ivysaur
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es Ivysaur
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fr Herbizarre
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it Ivysaur
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ja フシギソウ
-
ja-hrkt フシギソウ
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ja-roma Fushigisou
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ko 이상해풀
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zh-hans 妙蛙草
-
zh-hant 妙蛙草
Moves
Egg
Move | Power | Accuracy | PP | |||
|---|---|---|---|---|---|---|
80 | Petal Dance The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 120 | 100% | 10 | ||
92 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | — | 90% | 10 | ||
174 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 | ||
275 | Ingrain The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | — | —% | 20 |
Level-Up
Level | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
1 | Vine Whip The target is struck with slender, whiplike vines to inflict damage. | 45 | 100% | 25 | ||
1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 35 | ||
1 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | — | 100% | 40 | ||
1 | Growth The user's body grows all at once, boosting the Attack and Sp. Atk stats. | — | —% | 20 | ||
9 | Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | — | 90% | 10 | ||
12 | Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. | 55 | 95% | 25 | ||
15 | Poison Powder The user scatters a cloud of poisonous dust that poisons the target. | — | 75% | 35 | ||
15 | Sleep Powder The user scatters a cloud of soporific dust that puts the target to sleep. | — | 75% | 15 | ||
20 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 15 | ||
25 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
30 | Sweet Scent The user releases a scent that harshly lowers opposing Pokémon's evasiveness. | — | 100% | 20 | ||
35 | Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | — | —% | 5 | ||
40 | Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | — | 100% | 10 | ||
45 | Power Whip The user violently whirls its vines, tentacles, or the like to lash the target. | 120 | 85% | 10 | ||
50 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 |
Technical Machine
Item | Move | Power | Accuracy | PP | ||
|---|---|---|---|---|---|---|
TM01 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 | ||
TM02 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | — | 100% | 20 | ||
TM07 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | — | —% | 10 | ||
TM13 | Acid Spray The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | 40 | 100% | 20 | ||
TM20 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 | ||
TM25 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 | ||
TM33 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | 60 | —% | 20 | ||
TM45 | Venoshock The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 65 | 100% | 10 | ||
TM47 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | — | —% | 10 | ||
TM49 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | — | —% | 5 | ||
TM56 | Bullet Seed The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | 25 | 100% | 30 | ||
TM57 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 | 100% | 40 | ||
TM66 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 85 | 100% | 15 | ||
TM70 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | — | —% | 10 | ||
TM71 | Seed Bomb The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 15 | ||
TM81 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | — | 100% | 20 | ||
TM85 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | — | —% | 5 | ||
TM88 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | — | —% | 20 | ||
TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | — | —% | 10 | ||
TM111 | Giga Drain A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 10 | ||
TM119 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 90 | 100% | 10 | ||
TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | — | —% | 20 | ||
TM137 | Grassy Terrain The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | — | —% | 10 | ||
TM146 | Grass Pledge A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | 80 | 100% | 10 | ||
TM148 | Sludge Bomb The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | 90 | 100% | 10 | ||
TM159 | Leaf Storm The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 5 | ||
TM168 | Solar Beam The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 120 | 100% | 10 | ||
TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | 80 | 100% | 10 | ||
TM172 | Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | — | —% | 20 | ||
TM175 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | — | 90% | 10 | ||
TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 65 | 100% | 20 | ||
TM193 | Weather Ball This move's type and power change depending on the weather at the time the move is used. | 50 | 100% | 10 | ||
TM194 | Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 55 | 100% | 20 | ||
TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 120 | 100% | 15 | ||
TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | — | —% | 10 |